> For the complete documentation index, see [llms.txt](https://breakboundstudios.gitbook.io/boundhorrorframework-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://breakboundstudios.gitbook.io/boundhorrorframework-docs/readme.md).

# Welcome

{% hint style="info" %}
This documentation is valid for **Bound Horror Framework** **v1.0.0**and supports **Unreal Engine 5.5 – 5.7**.If you are using an older Unreal Engine version and need assistance, feel free to reach out via Discord and I’ll be happy to help where possible.
{% endhint %}

***

Welcome to the official documentation for **Bound Horror Framework (BFHorror)**.

This documentation will guide you through the different systems that make up the framework, explain how they work together, and show you how to customize and extend them for your own horror projects.

#### Documentation Structure

The navigation menu on the left covers the different **core systems** included in the framework. Each section is designed to be used as a reference when setting up or modifying specific parts of Bound Horror Framework, such as:

* Interaction System
* Event System
* Light & Door Systems
* Inspection & Dialogue
* Tasks, Damage, and more

***

#### Need Help?

If you have questions, run into issues, or can’t find a specific topic in the documentation:

* Reach out via [**Discord**](https://discord.gg/nFssZMRqBs)

Community feedback and questions help improve the framework and its documentation.

#### Issues & Errors

If you experience unexpected behavior, errors, or setup issues:

* Double-check the relevant documentation section
* Make sure you are using the correct master blueprints
* Ensure your Unreal Engine version is supported

If problems persist, don’t hesitate to reach out for support.
