# Overview

The interaction system is handled by the **AC\_Interaction** actor component. It is important that this component is attached to your player. Since it handles everything, you can interact with it inside Boundframework while also handling the logic for interacting and inspecting, depending on which method you have selected.

The component provides several exposed settings that allow you to:

* Change the interaction length
* Enable debugging features to help identify potential issues in your game

<figure><img src="https://2490542571-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FW8aUbK1LP3lpGGNmVlM2%2Fuploads%2F9UZuPoBgrjmEeuA1dFb8%2FAC_Interaction.png?alt=media&#x26;token=4535cf39-b0e3-483c-8c0e-512bdd55076c" alt=""><figcaption></figcaption></figure>

You can find the component in:\
`Blueprints/Core/Components`
