# Creating your own interactable

The interaction system in **BoundFramework** comes with ready-to-use examples such as **lights**, **light switches**, and **doors**.\
In addition, you can easily create your own custom interactables in two ways:

### Option 1: Create a Child Blueprint

* Create a **child Blueprint** from `BP_Interaction_Master`
* Add your mesh and logic in the Details panel
* This is the fastest way to build interactables since all core interaction logic is already included

<figure><img src="/files/x4wXQTZrVbXhfRGYzPHI" alt="" width="307"><figcaption></figcaption></figure>

### Option 2: Create a New Actor Blueprint

* Create a new Actor Blueprint
* Add the **BPI\_Interaction** interface
* Implement the **OnInteract** event from the interface

<figure><img src="/files/PiGJRSUiVQLp0y4U71f3" alt=""><figcaption></figcaption></figure>

{% hint style="warning" %}
⚠️ It’s important to call the **OnInteract** event — if this isn’t called, the interaction will not be registered
{% endhint %}

### When to Use Which

* **Child Blueprint** → Best for standard interactables like pickups, switches, or simple triggers
* **New Actor with BPI\_Interaction** → Best when you need completely custom behavior that doesn’t fit the base class


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